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161. Poll - Which ship hull is the ugliest - in Ships and Modules [original thread]
Although it has changed now, the old scorpion model. Almost threw up a little in my mouth when I used one for an hour. I think I like the new model.
- by Perihelion Olenard - at 2012.04.07 05:49:00
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162. Armor repairer vs Shield boosters - in Ships and Modules [original thread]
I can comment on it because this isn't my first character. I also played from 2006-2010, and I can say that damage wasn't quite this ridiculous back then. Active tanking didn't get nerfed, damage got buffed. That's why it's falling behind. I mean ...
- by Perihelion Olenard - at 2012.04.07 05:13:00
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163. Armor repairer vs Shield boosters - in Ships and Modules [original thread]
Roime wrote: Have you flown that fit? Oh, I think ~1200dps~ is plenty good reason to fly it shield gank! How can I fly that fit? I'm only a month old. Needing to put a light shield buffer on it to get 1200 DPS shows how broken the ship re...
- by Perihelion Olenard - at 2012.04.07 04:33:00
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164. Armor repairer vs Shield boosters - in Ships and Modules [original thread]
Aranakas wrote: Armor reps can be made more efficient with energized adaptive nano plating and auxilliary nano pumps. However, invulnerability fields are more powerful and can be overloaded. In addition, aux nano pumps are susceptible to sta...
- by Perihelion Olenard - at 2012.04.07 00:13:00
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165. Armor repairer vs Shield boosters - in Ships and Modules [original thread]
Aranakas wrote: Armor reps are more efficient but repair less. Shield boosters can be made more efficient with a shield booster amplifier and with core defense capacitor safeguards.
- by Perihelion Olenard - at 2012.04.06 22:24:00
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166. Armor repairer vs Shield boosters - in Ships and Modules [original thread]
Roime wrote: It's a bit misleading to speak about "Gallente ships" when referring to such different beasts as Brutix and Myrm. Brutix is commonly shield tanked, because that way you can pump +1200dps out of it, while being reasonably mobile. T...
- by Perihelion Olenard - at 2012.04.06 21:48:00
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167. Armor repairer vs Shield boosters - in Ships and Modules [original thread]
Zhilia Mann wrote: What would you nerf? It seems the most common suggestion floating around these days is to give Gallente (and Caldari) ships a bonus to incoming remote reps in line with their self-repping bonuses. I'm ambivalent. Caldar...
- by Perihelion Olenard - at 2012.04.06 19:38:00
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168. Rifts vs Other Frigates - in Ships and Modules [original thread]
I for one won't be in any standard tech 1 gallente frigates. Well, unless I want to haul something quickly. The incursus has only two low slots but three mid slots. The others are a bit blah. Now, the federation navy comet is certainly appealing. ...
- by Perihelion Olenard - at 2012.04.06 01:07:00
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169. Armor repairer vs Shield boosters - in Ships and Modules [original thread]
Yabba Addict wrote: Because variety is a good thing, contrary to popular belief I don't consider one being inferior to the other as variety. Even with a bonus the dual rep myrmidon, brutix, and hyperion tanks for crap. Single repairer is usel...
- by Perihelion Olenard - at 2012.04.06 00:06:00
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170. Are missiles getting nerfed again? - in Ships and Modules [original thread]
Crellion wrote: Perihelion Olenard wrote: Celtix Rhineheart wrote: i hope they arent getting nerfed i just started this game and going down the missile path...... Missiles always hit as long as the ship isn't faster than the missiles, n...
- by Perihelion Olenard - at 2012.03.29 10:19:00
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171. Are missiles getting nerfed again? - in Ships and Modules [original thread]
Celtix Rhineheart wrote: i hope they arent getting nerfed i just started this game and going down the missile path...... Missiles always hit as long as the ship isn't faster than the missiles, no falloff, no tracking, and you can pick your da...
- by Perihelion Olenard - at 2012.03.29 10:11:00
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172. Are missiles getting nerfed again? - in Ships and Modules [original thread]
Aren't they getting buffed or something?
- by Perihelion Olenard - at 2012.03.29 10:01:00
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173. Incoming stodgy gameplay nerf - in Ships and Modules [original thread]
What is the purpose of this thread?
- by Perihelion Olenard - at 2012.03.28 20:58:00
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174. Navy Vexor Drone Bay - in Ships and Modules [original thread]
Dibblerette wrote: Heavy drones aren't great at catching and hitting something unless tackled properly. That said, you could probably roll with 3 heavies and 2 mediums to get max DPS out of it. I'd probably carry a flight of Hammerheads, a flig...
- by Perihelion Olenard - at 2012.03.25 03:34:00
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175. Navy Vexor Drone Bay - in Ships and Modules [original thread]
Belthazor4011 wrote: Its not at a 125 because that would make the Gila (Pirate) and Ishtar (T2) ships less valuable. But it needs more then 50 to beat a normal Vexor. So 75 and a 100 where to options they had and compairing those 2 I prefer get...
- by Perihelion Olenard - at 2012.03.25 03:26:00
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176. Active Tank in PvP - in Ships and Modules [original thread]
God's Apples wrote: Most people won't fight a bonused active ship 1 on 1 besides the cyclone because it is totally underestimated. Right now nano is in the house. Nano and active don't mix (except the tengu). Yea, it does seem that the new na...
- by Perihelion Olenard - at 2012.03.25 00:09:00
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177. Navy Vexor Drone Bay - in Ships and Modules [original thread]
Eventually, after I get better skills of course, I'd like to do some PvP with a vexor navy issue. However, the drone bay is confusing me and I was wondering if someone would be able to help me understand why it's at an odd number at 100 m^3. Why ...
- by Perihelion Olenard - at 2012.03.25 00:08:00
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178. Active Tank in PvP - in Ships and Modules [original thread]
Is active tanking dead in PvP, now? I haven't done any PvP in this game since 2009, and now most fits I see in Battleclinic have no shield boosters or armor repairers. It's typically just a light to average buffer while fitting for more DPS. Has d...
- by Perihelion Olenard - at 2012.03.24 20:51:00
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179. Are Battlecruisers simply too good? - in Ships and Modules [original thread]
Maybe we should put large weapons on cruisers as well as all the BCs.
- by Perihelion Olenard - at 2012.03.23 21:52:00
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180. Are Battlecruisers simply too good? - in Ships and Modules [original thread]
Petrus Blackshell wrote: Perihelion Olenard wrote: FT Diomedes wrote: I like this idea a lot. It strikes me that all BCs should use large weapons. What would be the point of the brutix, ferox, prophecy, harbinger, cyclone, and hurrica...
- by Perihelion Olenard - at 2012.03.23 15:28:00
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